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How do you like the way Mattel handled "Gloves"
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I like Mattel's approach a lot...and when they shorten the gauntlets they will be perfect
"Thats the ticket laddie"
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Agree. Like the gauntlets. Would love to see real gloves attempted as well (a-la Fantastic Four) but perhaps with the ability to hold something) but oven mits I don't care for.Like M.A.S.K.?
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I had this idea recently for gloves. The hand and gauntlet solution is pretty unsatisfying. The stiff Mr Fantastic glove doesn't work because they can't hold anything. Making a fitted glove that will go over the hand is impossible, the Classic Plastic approach is the closest, but still ridiculous.
What if you made a flexible rubber glove where the hand or fist was molded and then that slipped the whole thing over a "stump" hand and wrist pin that popped into the arm. Then you'd have a flexible hand that still has wrist articulation yet extends up the arm.
Why wouldn't this work? The balance would have to be just right so it would be thin enough to bend at the joint but not so much that it would tear.
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I think megoscott's solution to the glove issue is awesome, but would also not be removable, at least without leaving the figure "handless". I have tried a combination of the painted hand with the classic oven mitt with good results by cutting the thumb and finger parts of the glove off, leaving a loop which fits between the thumb and fingers of the hand. the matching colored thumb and fingers of the hand are exposed through the top of the glove, which covers the wrist joint, and they can still hold accessories.Comment
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I say it would work! I've done this before with my Custom Batman, with Cast-A-Way Fist Gloves. However, your idea is better...because mine doesn't have the flexible wrist articulation.I had this idea recently for gloves. The hand and gauntlet solution is pretty unsatisfying. The stiff Mr Fantastic glove doesn't work because they can't hold anything. Making a fitted glove that will go over the hand is impossible, the Classic Plastic approach is the closest, but still ridiculous.
What if you made a flexible rubber glove where the hand or fist was molded and then that slipped the whole thing over a "stump" hand and wrist pin that popped into the arm. Then you'd have a flexible hand that still has wrist articulation yet extends up the arm.
Why wouldn't this work? The balance would have to be just right so it would be thin enough to bend at the joint but not so much that it would tear.Last edited by The Bat; May 27, '10, 4:52 AM.sigpicComment
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I think the way Mattel did the gloves makes sense, since I'm assuming they wanted to sell these to both children and collectors. I still prefer the rubbery gloves(ala Teen Titans or that guy that does custom gloves - ClassicPlastic, I think), but Scott's idea has a lot of potential.Hey! Where's the waiter with the water for my daughter?
Check out my customs!
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They made gloves like these for the Battle of the Planets 12" dolls that came out 10+ years ago, however the rubber was thick and I can't remember if it held it's position well. That would be my only question is if you could make the wrist joint strong enough to stay in position. Perhaps it would need to 'click' into the positions, so the wrist would lightly lock in place.I had this idea recently for gloves. The hand and gauntlet solution is pretty unsatisfying. The stiff Mr Fantastic glove doesn't work because they can't hold anything. Making a fitted glove that will go over the hand is impossible, the Classic Plastic approach is the closest, but still ridiculous.
What if you made a flexible rubber glove where the hand or fist was molded and then that slipped the whole thing over a "stump" hand and wrist pin that popped into the arm. Then you'd have a flexible hand that still has wrist articulation yet extends up the arm.
Why wouldn't this work? The balance would have to be just right so it would be thin enough to bend at the joint but not so much that it would tear.
http://www.megomuseum.com/projects/MegoRubberGlove.jpg
It's an interesting idea!Expectation is the death of discovery.Comment



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