OK, this is probably no big deal to most, but for me it's a big step.
My customizing till now has been changing heads and costumes
Over the past few weeks, I've acquired some extra T2 headless bodies. These were sometimes thrown into a deal or in 1 case someone on eBay sent me the wrong thing - they then sent me the right one and told me to keep the previous one. (nice of them)
I ended up with 3 T2 bodies : a Trek body (very loose and I wanted a std T2), a body that was fine except for a broken thigh peg and so it was in pieces, and another body that had a badly cracked torso.
Hadn't planned to do anything with them, but for the heck of it, started playing around.
After reading the helpful "how to repair a T2" doc here at the Museum:
- I took apart the cracked one, keeping the good legs, arms, and bands
- Took apart the trek one and put it back together using the legs from the one above
- Used a thigh hook from the trek one to fix the one that was in pieces
- Got the 2 knee pins out of the trek legs for future use
So I now have 2 very nice, tight T2 bodies and a couple of knee pins I can use. (and extra arms/legs)
Feeling crazy over-confident, I then went back to my Retro Action figures and decided to see if I could remove the forearms, so I could use the hands I wanted on T2 bodies (green lantern/sinestro rings, etc).
Did this for 5 figures: Flash, Green Arrow, Green Lantern, Captain Cold, and Sinestro.
Moved the Mattel heads, forearms/hands, and costumes to T2 bodies successfully.
So I'm feelin' full of Mego-might
My customizing till now has been changing heads and costumes
Over the past few weeks, I've acquired some extra T2 headless bodies. These were sometimes thrown into a deal or in 1 case someone on eBay sent me the wrong thing - they then sent me the right one and told me to keep the previous one. (nice of them)
I ended up with 3 T2 bodies : a Trek body (very loose and I wanted a std T2), a body that was fine except for a broken thigh peg and so it was in pieces, and another body that had a badly cracked torso.
Hadn't planned to do anything with them, but for the heck of it, started playing around.
After reading the helpful "how to repair a T2" doc here at the Museum:
- I took apart the cracked one, keeping the good legs, arms, and bands
- Took apart the trek one and put it back together using the legs from the one above
- Used a thigh hook from the trek one to fix the one that was in pieces
- Got the 2 knee pins out of the trek legs for future use
So I now have 2 very nice, tight T2 bodies and a couple of knee pins I can use. (and extra arms/legs)
Feeling crazy over-confident, I then went back to my Retro Action figures and decided to see if I could remove the forearms, so I could use the hands I wanted on T2 bodies (green lantern/sinestro rings, etc).
Did this for 5 figures: Flash, Green Arrow, Green Lantern, Captain Cold, and Sinestro.
Moved the Mattel heads, forearms/hands, and costumes to T2 bodies successfully.
So I'm feelin' full of Mego-might
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