warning: lengthy post
OK,
So I've been looking into some possible fix solutions for the lurching business with the Mattel bodies and, tho I don't have an easy fix, I think I have found one good cause.
The Green Arrow I gave my son is a little knock kneed, but aside from that is really sturdy and has had some serious playtime. It still stands up just fine; no flopping or automatic sitting position thing going on with it.
The Superman he just got on Easter Sunday, is a totally different story. He came out of the box with the lurch stance and falls forward very easily.
My boy is fascinated with how things are put together, so these two have been swapping jumpsuits and boots 2 or 3 times a day since Superman showed up. (btw- supes looks pretty good in the GA jumper, but the green gloves clash like lighting with that blue supersuit). I took advantage of one of the 'Papa can you help me fix it' moments this morning to take a good look at both bodies to see what could be done about Supes lurch.
I originally thought Supes just needed the elastic tightened and performed a little stitchery that should have pinched it in a bit. But; still lurching. Then, taking a look at how the torso was made, I realized it is more similar to the Captain Action - Action Boy - PM Action Jackson bodies. These have a taller pelvis that sort of fits up and around the bottom of the torso more than the MEGO or the Mattel pelvis does. So then I shaved a little bit around the inside of the pelvis to bring it closer to the CA style and roughed up the torso with some 80 grit sandpaper. Still lurching.
I was about to take some more off the inside of the pelvis when I noticed that the bottom of the torso was being pushed forward by the connection joint in the pelvis. That is, the pin that holds the pelvis together has a male and female side. The female side is fatter and thus, pushes up against the bottom of the torso. This in turn pushes the torso forward and causes the figure to either lurch forward, or stick its buttocks out like a queen.
I took a look at the GA pelvis and.... The connection joints are opposite on that pelvis. I took a look at the loose Mattel bodies I have been working on to kitbash and sure enough, all of them had the same style pelvis as the Supes. So, I am thinking there was a running change in that design that is a major culprit in the lurching problem.
The GA pelvis has the female (larger) part of the joint on the front of the pelvis. This actually helps to keep the torso upright by acting as a 'stop' for the rotation at that joint. The Supes (and presumably the rest of the problem wave 1 figures) has the female part of the joint on the back of the torso.
Now I just need to figure out a way to build up the joint at the front of the pelvis and see if that helps old Supes stand up straight and tall.
OK,
So I've been looking into some possible fix solutions for the lurching business with the Mattel bodies and, tho I don't have an easy fix, I think I have found one good cause.
The Green Arrow I gave my son is a little knock kneed, but aside from that is really sturdy and has had some serious playtime. It still stands up just fine; no flopping or automatic sitting position thing going on with it.
The Superman he just got on Easter Sunday, is a totally different story. He came out of the box with the lurch stance and falls forward very easily.
My boy is fascinated with how things are put together, so these two have been swapping jumpsuits and boots 2 or 3 times a day since Superman showed up. (btw- supes looks pretty good in the GA jumper, but the green gloves clash like lighting with that blue supersuit). I took advantage of one of the 'Papa can you help me fix it' moments this morning to take a good look at both bodies to see what could be done about Supes lurch.
I originally thought Supes just needed the elastic tightened and performed a little stitchery that should have pinched it in a bit. But; still lurching. Then, taking a look at how the torso was made, I realized it is more similar to the Captain Action - Action Boy - PM Action Jackson bodies. These have a taller pelvis that sort of fits up and around the bottom of the torso more than the MEGO or the Mattel pelvis does. So then I shaved a little bit around the inside of the pelvis to bring it closer to the CA style and roughed up the torso with some 80 grit sandpaper. Still lurching.
I was about to take some more off the inside of the pelvis when I noticed that the bottom of the torso was being pushed forward by the connection joint in the pelvis. That is, the pin that holds the pelvis together has a male and female side. The female side is fatter and thus, pushes up against the bottom of the torso. This in turn pushes the torso forward and causes the figure to either lurch forward, or stick its buttocks out like a queen.
I took a look at the GA pelvis and.... The connection joints are opposite on that pelvis. I took a look at the loose Mattel bodies I have been working on to kitbash and sure enough, all of them had the same style pelvis as the Supes. So, I am thinking there was a running change in that design that is a major culprit in the lurching problem.
The GA pelvis has the female (larger) part of the joint on the front of the pelvis. This actually helps to keep the torso upright by acting as a 'stop' for the rotation at that joint. The Supes (and presumably the rest of the problem wave 1 figures) has the female part of the joint on the back of the torso.
Now I just need to figure out a way to build up the joint at the front of the pelvis and see if that helps old Supes stand up straight and tall.
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