I picked up the 14 inch Batman today and the first thing that struck was how AMAZING that head sculpt was. I mean it was cranking greatness.
But attached to the 14 inch body it felt shrunken...or was it? I have allot of 1/6 scale bodies, all of which could house this head design. So I plopped that off and worked on some alternatives. Problem is the head actually scaled up a tad too big. Even when I pulled in an old 12 inch Mego body, it didn't feel right on that. So how was it that it should belong on the 14 inch body? So I put it all back together and looked at it... and looked at it... and looked at it. I thought, " There's something throwing this off, but it may not be the head as much as it appears.
As I looked at the neck and shoulder region, it occurred to me that compared to the rest of the body, this area actually looked the most deficient which created that disconnect as you got to the head. So I thought if I bulked up the neck-to-shoulder area UNDER the cape this might alleviate the scale issues that dogged this figure. The results were fairly dramatic...
So what did I do? Impossibly simple. I took one cotton ball and ripped it in half and proceeded to tuck one half under the cape hugging his shoulders on either side and adjusted them until they hit the mark I was looking for. It bulked up his shoulders to match the body and alleviated allot of the neck to head optics that impacted his appearance.
Now I'm sure there is a more efficient way to accomplish this. My buddy Chris (Emeraldknight) thought maybe black fun foam could be a better substitute. But my thinking is as long as you have some kind of soft padding affixed to the underside of the cape, you've got a pretty cool looking figure that really flushes out that head sculpt. Those were my thoughts as a work around with minimal impact to the stock product.
But attached to the 14 inch body it felt shrunken...or was it? I have allot of 1/6 scale bodies, all of which could house this head design. So I plopped that off and worked on some alternatives. Problem is the head actually scaled up a tad too big. Even when I pulled in an old 12 inch Mego body, it didn't feel right on that. So how was it that it should belong on the 14 inch body? So I put it all back together and looked at it... and looked at it... and looked at it. I thought, " There's something throwing this off, but it may not be the head as much as it appears.
As I looked at the neck and shoulder region, it occurred to me that compared to the rest of the body, this area actually looked the most deficient which created that disconnect as you got to the head. So I thought if I bulked up the neck-to-shoulder area UNDER the cape this might alleviate the scale issues that dogged this figure. The results were fairly dramatic...
So what did I do? Impossibly simple. I took one cotton ball and ripped it in half and proceeded to tuck one half under the cape hugging his shoulders on either side and adjusted them until they hit the mark I was looking for. It bulked up his shoulders to match the body and alleviated allot of the neck to head optics that impacted his appearance.
Now I'm sure there is a more efficient way to accomplish this. My buddy Chris (Emeraldknight) thought maybe black fun foam could be a better substitute. But my thinking is as long as you have some kind of soft padding affixed to the underside of the cape, you've got a pretty cool looking figure that really flushes out that head sculpt. Those were my thoughts as a work around with minimal impact to the stock product.
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