So;
I got to thinkin' about our past discussion about comics, and colouring them. Specificly, the discussion about technique; and wether or not any one is inherently superior. (That is; computer colour blows, or it's brilliant, or markers are evil.... There were a few that came up.) It's always been my contention that you do what you have to for the work at hand. (Hence the thread's title.) And to illustrate the point, here's a pic done ENTIRELY WRONG. (By most publisher's standards):

Pencil over marker allows for texture that you don't get normally. One of the things I don't like about computer colour is that it makes everything look plastic. (At least how it's normally done; which I suspect has more to do with time than limits of the technology.) But the computer DOES make the design part fast and easy. (On my BEST day my lettering blows.) The trick is to not let it take over your thinking. I started with a very clear image of how the character should look, and used all the available resources to make it happen. (And I came pretty close.)
....and that's what I think MORE cartoonists need to do, instead of becoming slaves to a given technique or style.
Don C.
I got to thinkin' about our past discussion about comics, and colouring them. Specificly, the discussion about technique; and wether or not any one is inherently superior. (That is; computer colour blows, or it's brilliant, or markers are evil.... There were a few that came up.) It's always been my contention that you do what you have to for the work at hand. (Hence the thread's title.) And to illustrate the point, here's a pic done ENTIRELY WRONG. (By most publisher's standards):
Pencil over marker allows for texture that you don't get normally. One of the things I don't like about computer colour is that it makes everything look plastic. (At least how it's normally done; which I suspect has more to do with time than limits of the technology.) But the computer DOES make the design part fast and easy. (On my BEST day my lettering blows.) The trick is to not let it take over your thinking. I started with a very clear image of how the character should look, and used all the available resources to make it happen. (And I came pretty close.)
....and that's what I think MORE cartoonists need to do, instead of becoming slaves to a given technique or style.
Don C.
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