Trying something a little different here by showing a more step by step process as I make a figure. I've wanted to make Salaak, the curmudgeon of the Green Lantern Corps, and I thought he would be a good choice for this, as there's going to be a lot of different aspects to his creation.
images (4).jpg
First thing was to decide on a body, so I'm using the CTVT skinny male. I popped it apart and made a hole on each side with a screw where I wanted his second set of arms to go. I used a pair of scissors to scrape the holes wider until they could accept the arms comfortably, and then restrung the body with elastic so everything would move smoothly. The legs are strung up through the back so I could string both sets of arms straight across through the torso (the normal configuration with these bodies causes the arms to pivot oddly as you move them up). I removed the hand posts from each arm so I can plug his hands in (it eliminates the hinge back and forth, but will still allow rotation at the wrist).
sal0.jpg
Now, there's only one existing Salaak head I know of from a DC Collectibles figure, and that is too small even for the skinny body, so I'm going to have to sculpt the head from scratch (there's nothing I've found that's even close Sallak's noggin out there). So the first thing is to get the right size and basic shape with a carboard cut-out to build the head onto. Now, since I am a dummy and forgot to take a pic of the original cardboard base before sculpting on it, I made a second one to show the basic idea:
sal1.jpg
I mixed up some Apoxy Sculpt and started to build up the basic shape of the head. The sculpting will be a multistep [rocess, as I'm going to need to let things cure before going on to the next step. So this is what I have for the basic shape thus far; no details yet, as those will be added on to pof this basic foundation once it's solid.
sal2.jpgsal4.jpg
images (4).jpg
First thing was to decide on a body, so I'm using the CTVT skinny male. I popped it apart and made a hole on each side with a screw where I wanted his second set of arms to go. I used a pair of scissors to scrape the holes wider until they could accept the arms comfortably, and then restrung the body with elastic so everything would move smoothly. The legs are strung up through the back so I could string both sets of arms straight across through the torso (the normal configuration with these bodies causes the arms to pivot oddly as you move them up). I removed the hand posts from each arm so I can plug his hands in (it eliminates the hinge back and forth, but will still allow rotation at the wrist).
sal0.jpg
Now, there's only one existing Salaak head I know of from a DC Collectibles figure, and that is too small even for the skinny body, so I'm going to have to sculpt the head from scratch (there's nothing I've found that's even close Sallak's noggin out there). So the first thing is to get the right size and basic shape with a carboard cut-out to build the head onto. Now, since I am a dummy and forgot to take a pic of the original cardboard base before sculpting on it, I made a second one to show the basic idea:
sal1.jpg
I mixed up some Apoxy Sculpt and started to build up the basic shape of the head. The sculpting will be a multistep [rocess, as I'm going to need to let things cure before going on to the next step. So this is what I have for the basic shape thus far; no details yet, as those will be added on to pof this basic foundation once it's solid.
sal2.jpgsal4.jpg
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