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Adding articulated joints to figures that don't have them?

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  • ZMOQ
    Museum Super Collector
    • Jun 1, 2010
    • 156

    Adding articulated joints to figures that don't have them?

    Just wondering, has anyone done this before? Adding articulated joints to figures that don't have them?

    I have a Rat Skeleton. It's fantastic, but it was meant to be a static Halloween piece, so the only parts that move are the neck and jaws. The legs are fixed in place.

    I'd like to add movable joints, but I'm not sure about what parts to get and where. What do you think? Cannibalize LEGO pieces for the ball and sockets? Revoltech? Glyos? Buy other figures and chop them up for their joints?

    I realize that the joints need a peg and a socket. Simply drilling a hole at the end of a bone won't hold the peg... I'd need to adapt it for the proper socket, maybe by drilling a larger hole, or using Instamorph to connect the end of the original bone with the socket piece.

    Any advice would be appreciated.

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  • thunderbolt
    Hi Ernie!!!
    • Feb 15, 2004
    • 34211

    #2
    K'nex magnet and ball? I've used that sort of joint a lot for heads especially. The ears on that skeleton really bug me they are flesh, not bone.
    You must try to generate happiness within yourself. If you aren't happy in one place, chances are you won't be happy anyplace. -Ernie Banks

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    • LordMudd
      Persistent Member
      • Aug 22, 2011
      • 1331

      #3
      They want you to know it is supposed to be a rat.

      I would suggest make your joint parts in clay, make latex molds and cast them in Alumilite (50/50 resin mix). You can sculpt 1 joint and then cast it 4 times.


      CCC.

      Comment

      • thunderbolt
        Hi Ernie!!!
        • Feb 15, 2004
        • 34211

        #4
        ^^^the teeth are a giveaway that its a rodent.
        You must try to generate happiness within yourself. If you aren't happy in one place, chances are you won't be happy anyplace. -Ernie Banks

        Comment

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