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Errr Sam... Don't know how to break it to you but your scale is WAAAYYY off
;-)
- Marty
hahaha good one.
BUt it is a good idea! after you finish the workshop you can inmerge your hands in acetone to make them smaller and then sculpt the heads in mego scale!
Joking aside, its a great idea! And looking good so far!
LOL! Major props to those who are capable of sculpting at Mego Size. Not much room for margin of error when working that small.
Didn't some of the original Mego sculptors work slightly larger and then they shrunk it using pantographs or similar archaic technology?
I knew going into the class that I'd be working at different sizes, particularly in the first part where we are doing a head bust. If I like the way this one turns out, I have do have a plan going in on how to Mego-ize it.
Fortunately for me, via my maker space co-op and 3D Printing group, I have the ability to create a quick digital 3D wireframe by "scanning" it in using an xBox 360 camera. Now the resolution isn't too great using this method, however we're shrinking it down substantially. For example, I originally had the ambition of putting lizard skin texture on this bust, but it might be a bit of a roll of the dice at this point, better to keep it simple stupid (stupid being me!).
It currently works well if you are creating a small bust of a live person scanned using this method, and we've already got a digital wire-frame of a mego neck plug that can be stuck on it, since I've been having custom heads 3D printed. So it's all worked out in THEORY, but then again Communism worked in "Theory". 8)
Also thought I'd share some videos I've been learning from on youtube. Some of the ones that fascinate me the most are the folks who actually built the "skull" first and then layer on flesh, muscle, ligaments etc. A real anatomical approach with stunning results.
If you want to concentrate on heads a copy of an anatomy book would be useful. The features of the face, the whole body really, is built up from the muscles, ligaments and fatty tissue underneath. If you understand how to add these layers it may improve your ability to sculpt.
kudos to you!
I took a few courses on sculpting heads 15 years ago and along with life drawing courses, it made me see the world in a different way.
Keep those pics coming!
I'd recommend everyone who's interested in sculpting, to sculpt from a live nude model at some point (just like life drawing). 2-D pictures just don't give you the ability to see a subject from 360 degrees all the way around. What a difference it makes to roll your stand just a few feet one way or the other just to see what it looks like from even the slightest difference in angle.
The legs took most of my time today. Feet in particular are sooo tricky, and I'm dreading the arms and hands.
My class is at the Art Gallery of Ontario (which I also attended as a kid!). It's great to be able to go from the classroom, and then right upstairs to look at the work of the old masters.
So, third class into the course, 9 hours of hands on experience. (still a long way from 10,000 hours!)
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