Double post galdarnit!
Double post galdarnit!
Last edited by David Lee; Sep 20, '11 at 8:26 AM.
Walked out this morning, don't believe what I saw... Hundred billion bottles washed up on the shore
Seems i'm not alone at being alone... Hundred billion castaways, looking for a home...
First off, Welcome Tyler! and thanks for the business (I am 1/2 of Cast-a-Way Toys)
Secondly, PoormansJB, You are exactly right in your premise on making small runs of figures. You DO NOT have to make 3000 figures to have professional results. We have done it for years and it's a harder road to travel but it's doable. The first thing is to find a reputable factory willing to do small runs, and yes they are out there (Day2Day is about the absolute bottom of the proverbial barrel and just about as dishonest as they come, avoid like the plague itself, trust me on this one pal).
Thirdly(is that a word?), this process requires hard work on your part (the American side). What you won't get is nice complete figures packaged up and ready to sell delivered to your doorstep. That does require 3000 plus pieces... However, if your goal is to make high quality (and by quality control is everything) lower number pieces then your where you need to be. What does this mean to you? You need to source as many of your needs as possible here stateside. For instance, our packaging and printing is done in the US. Use what is available to you: If you can source parts already manufactured then why re-invent the wheel, purchase what you can, the higher cost can either be mitigated by wholesale buying power or buy increased re-tail cost (high quality/low numbers make that more feasible as well). Lastly, design your products and processes around what you can do yourself. If you can't sit down and put together and package hundreds of action figures from parts you have assembled then stop now. This is what it will take. The upside is 100 percent QUALITY CONTROL! and that is golden for the business model you are describing. Your customers, like ours, will get products you have personally touched and overseen.
Now, marketing and selling them? that's a whole 'nuther conversation
-David Lee
Last edited by David Lee; Sep 20, '11 at 8:28 AM.
Walked out this morning, don't believe what I saw... Hundred billion bottles washed up on the shore
Seems i'm not alone at being alone... Hundred billion castaways, looking for a home...
Thanks David! You guys do awesome work! I really hope the Flash Gordon line does well for you and you make more related figures - i couldnt be happier with mine!
I see what you are saying and it all makes total sense - I think my first figure I will just make 25 of, and do the painting / assembling myself - I have a few ideas but want to see if others think my ideas are as good as I dohaha I love your idea of the resealable clamshell - Its really a best of both worlds thing - I would love to use them to package anything I make also - I will be making an order soon!
The toy line is kind of a dream of mine - I know itll be a lot of work but Im very excited - Maybe one day I can grow into larger production numbersI think my first few figures will have runs of under 50, then if those sell Ill see what to do next!
As I noted in my post, I knew nothing about Day 2 Day and was citing them solely based on the quality of the product itself and the fact that they do contract work and not the copyright mess* they clearly got themselves into.
K, how about these folks: Inner Circle Toys
They take on small runs. One-off clothing they do themselves though I expect they farm-out larger lots and are almost certainly buying bodies overseas.
*I read the disclaimer but didn't really perceive D2D as the culprit. By the same token, they appear to have manufactured a trademarked product based on a client's verbal assertion that they owned the rights. Given that I've spent decades prevented from initiating a particular project over a similar issue, I can't believe any company would commit assets -- especially in this day and age -- without some concrete evidence that the other party really owned the copyright.
I like some of the head sculpts on that site. Pretty cool stuff.
It's not how hard you hit, but how hard you can be hit and still move forward.