I hope my comments didn't come off as criticism of your version in particular or as stand alone criticism in general. It's more a case of what would make it better, not what's wrong with it. If that makes sense.
I haven't done any customizing or designing of my own but thinking about certain issues and observing what others have come up with, the shoulder(s) is a recurring issue for me.
To me, it seems like the way to do it would be to extend the socket on the torso side outward so the torso would be more of a "T" shape. Most of the torsos that I've seen are more rectangular in shape so the "ball" of the shoulder/arm has to provide the mass of the shoulder.
I think if the stationary part on the socket side provided at least 1/3 of the appearance of the shoulder mass and the ball side provided the other 2/3 that it would give the proper appearance as well as allowing range and movement.
Here is kind of what I'm talking about. I exaggerated it for effect but if the chest is expanded outward and the shoulder socket is cut at more of a slant, wouldn't that allow for a larger shoulder ball without sacrificing range/movement?
[IMG] Uploaded with ImageShack.us[/IMG]
I haven't done any customizing or designing of my own but thinking about certain issues and observing what others have come up with, the shoulder(s) is a recurring issue for me.
To me, it seems like the way to do it would be to extend the socket on the torso side outward so the torso would be more of a "T" shape. Most of the torsos that I've seen are more rectangular in shape so the "ball" of the shoulder/arm has to provide the mass of the shoulder.
I think if the stationary part on the socket side provided at least 1/3 of the appearance of the shoulder mass and the ball side provided the other 2/3 that it would give the proper appearance as well as allowing range and movement.
Here is kind of what I'm talking about. I exaggerated it for effect but if the chest is expanded outward and the shoulder socket is cut at more of a slant, wouldn't that allow for a larger shoulder ball without sacrificing range/movement?
[IMG] Uploaded with ImageShack.us[/IMG]
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