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ZICA
Aug 5, '10, 2:40 PM
I'm getting ready to start development on the ZICA female body and wanted to get some opinions on what people consider to be most important, appearance or articulation? For example, on some of the reference pieces I have the elbow and knee joints look more natural but have a fairly limited range of motion. On others, the same joints don't look as natural but offer a much better range of motion.

I guess the main thing to consider is what type of clothing will be used the most with the female body. As long as these joints are covered by clothing, which would probably be at least 95% of the time, I think it would be better to have more articulation. Anyway, I'm anxious to hear what everybody thinks and feel free to list any other design ideas that you think might be beneficial to the body.

Craig

BlackKnight
Aug 5, '10, 3:30 PM
Well ...,
You Want it to have as Much Articulation as your Male Body for Sure. How Many Points is that ? 28 or so ?
There is actually a Ton of Half Nek'ed Females out there in Comicbook Land too ...., I'd take that Into Consideration.

spamn
Aug 5, '10, 3:56 PM
That's a tough one; I want both.

I'd look hard at the Four Horsemen female sculpts for inspiration. Hide as much of the joints as you can in the design, but if you start limiting motion, you're moving in the wrong direction.

Jerry68
Aug 5, '10, 4:01 PM
I would prefer a balance. If the articulation is as good as the male bodies I would be happy.

LonnieFisher
Aug 5, '10, 4:06 PM
I guess it depends on if you play with them or not. Lots of the female bodies will have "skin" showing after customization.

LadyZod
Aug 5, '10, 4:07 PM
As long as it doesn't look like a giant melon head on a stick figure with boobs, I'm cool with as much articulation as you can cram.

samurainoir
Aug 5, '10, 4:08 PM
After seeing how great the Otaku bodies look without compromising articulation, is it possible to do this in 8" scale as well?

http://farm3.static.flickr.com/2724/4191140896_a1f802a57a.jpg

http://farm5.static.flickr.com/4052/4627236275_d0235b4843.jpg

http://tip.frikafrax.com/wp-content/gallery/triad_toys_otaku_body/triad_otakubody04.jpg

http://www.xl-shop.com/xlshop/product_images/Triad_Toys/TRT_OTAKU_TAN_BODY.jpg

Meule
Aug 5, '10, 4:20 PM
After seeing how great the Otaku bodies look without compromising articulation, is it possible to do this in 8" scale as well?

http://farm3.static.flickr.com/2724/4191140896_a1f802a57a.jpg

http://farm5.static.flickr.com/4052/4627236275_d0235b4843.jpg

http://tip.frikafrax.com/wp-content/gallery/triad_toys_otaku_body/triad_otakubody04.jpg

http://www.xl-shop.com/xlshop/product_images/Triad_Toys/TRT_OTAKU_TAN_BODY.jpg

That body looks pretty good

LonnieFisher
Aug 5, '10, 4:39 PM
Nice camel-toe on those dolls. No Zica camel-toe, please.

livnxxxl
Aug 5, '10, 4:50 PM
Those bodies do look good above. What scale are those 9" 12"? That would be awesome to see something like that in an 8" version. That would be the winner in my book hands down. :smile:

LonnieFisher
Aug 5, '10, 5:07 PM
She needs waist articulation! Not good enough!! Zica will be better!

The Toyroom
Aug 5, '10, 6:35 PM
Nice nips on that Phantom Girl

Captain
Aug 5, '10, 6:41 PM
Personally, I say go with articulation over appearance. there are always ways to get around hiding joints, but its darn hard to add points of movement after the fact.

JediJaida
Aug 5, '10, 7:19 PM
What about Dollfies and Dollikins? They have good articulation, and they look pretty cute too.

I agree; no melon heads on stick figures with teeny arms, puny hands and big boobs.

We need a nice balance in a figure; nice appearance with good articulation.

Main areas to worry about: waist, wrists, elbows, knees and ankles.

The hands need to be realistic looking without being humongous.

The boobs need to be realistic without setting off the censors. Not too big, too small or too droopy. Maybe something along the line of Venus and Serena Williams figures.

I can't really think of anything else, but I'm sure that everyone else will be sure to chip in.

jquest
Aug 5, '10, 8:36 PM
I Prefer Better Articulation over appearance, But would be nice to not have rivets or funky joints showing.

ZICA
Aug 5, '10, 8:41 PM
The Otaku bodies are 12" and it is possible to do those in 8" scale but I'm not too crazy about the design.

Based on what I've read so far it seems like articulation is slightly more important than the appearance but hopefully finding a nice balance between the two won't be too difficult. Thanks for your input everybody! :smile:

The Bat
Aug 5, '10, 8:58 PM
IMO...your estimate of the Female Body being mostly Clothed 95% of the time, is a bit off...at least as far as Custom Figures are concerned.
Female SuperHeroes Costumes tend to show a bit of Skin.:wink: So to me...appearance is VERY important! Besides...these are aimed at Collectors...it's not like we're going to play with them(well, most of us that is:grin::smiley1:).

ZICA
Aug 5, '10, 9:15 PM
IMO...your estimate of the Female Body being mostly Clothed 95% of the time, is a bit off...at least as far as Custom Figures are concerned.
Female SuperHeroes Costumes tend to show a bit of Skin.:wink: So to me...appearance is VERY important! Besides...these are aimed at Collectors...it's not like we're going to play with them(well, most of us that is:grin::smiley1:).

When I say clothed 95% of the time I'm talking more about licensed figures that the bodies will be used for. Also, a lot of your 1/6 scale female bodies have articulation for poseability, not playabiltiy, and this is what I'm going for.

samurainoir
Aug 5, '10, 9:16 PM
She needs waist articulation! Not good enough!! Zica will be better!

There is this option as well for torso articulation.

http://img292.imageshack.us/img292/7939/body5ow0.jpg

http://img81.imageshack.us/img81/6261/body8tc5.jpg

samurainoir
Aug 5, '10, 9:28 PM
By way of comparison, here's the DCD 1/6 body.

http://experiencethewonder.com/images/action_figures/WW_Deluxe_Collector_005.jpg

http://farm5.static.flickr.com/4064/4297557801_c97e9f7feb.jpg

The Bat
Aug 5, '10, 10:04 PM
There is this option as well for torso articulation.

http://img292.imageshack.us/img292/7939/body5ow0.jpg

http://img81.imageshack.us/img81/6261/body8tc5.jpg

PERFECT!!!!!!!!!!!:yes:

bgiles73
Aug 5, '10, 10:32 PM
I like both the Otaku and the others that are shown here. The waist and upper torso articulation would kinda be ugly on a figure with an exposed mid-riff. Like on a Mirror Universe Uhura. I'm sure Zica won't dissapoint us though. I just hope when all is said and done we get some vinyl Star Trek type boots for the ladies, similar to the Cast a Way Toys Action boots.

SlipperyLilSuckers
Aug 5, '10, 11:45 PM
Whilst looks are very important, I want my girls to be action figures, not barbies.

bobws
Aug 6, '10, 2:07 AM
They need posability and play ability while looking cool even if skin is showing. but please no Nips and camels showing!

Tothiro
Aug 6, '10, 5:07 AM
^^,^ What the last two posters said.
I think articulation points come down to good engineering and design. I don't mind seeing joints when they're not jacked. I don't have a problem with male Mego T2 knees, elbows, ankles or wrists showing at all because they're well balanced for the overall body and the dimensions are appropriate. It's not about "hiding" the joint in a body sculpt necessarily, just making it "fit."
Balance is everything.
When discussing male bodies vs female bodies, I would presume equal number of arms and legs = equal number of joints... no?

spamn
Aug 6, '10, 7:41 AM
They need posability and play ability while looking cool even if skin is showing. but please no Nips and camels showing!While I doubt this is the plan, that's not a deal breaker for me.

Vivisect
Aug 6, '10, 12:39 PM
I would think you guys might want to keep in mind what your all willing to have to spend for nude figures to customize. I would imagine putting all the articulation and still keeping proper proportions like Otaku or hot toys 1/6th bodies and such which are not cheap to begin with, would also not be cheap in 1/9th scale.

I can say from experience its not easy and sometimes not possible to squeeze the detail of 1/6th scale items into 1/9th scale, and there are almost always compromises that have to be made, and I am sure the same goes for articulation and appearance when producing figure bodies.

Anyhow Craig did an awesome job on the male figure, and I am sure the female will turn out great, so no mater which way it goes in the end, appearance or articulation, the one thing I would want factored in is making the figure not to fragile due to having to many very small joints on a female figures thinner frame, particularly the arms.


I also strongly agree with this :smiley1:


please no Nips and camels showing!

AAAAA
Aug 6, '10, 2:19 PM
any consideration of bendie arms and legs, with pop in hands and feet

BlackKnight
Aug 6, '10, 4:26 PM
Without The Camel Toe, No One will be able Customize an Accurate Linda Carter WonderWoman figure.

ZICA
Aug 6, '10, 8:56 PM
any consideration of bendie arms and legs, with pop in hands and feet

I'm not a fan of the bendy arms and legs but the body will have pop in hands and feet. I can also promise that there will be no camel toe. :grin:

LonnieFisher
Aug 6, '10, 10:03 PM
I'm not a fan of the bendy arms and legs but the body will have pop in hands and feet. I can also promise that there will be no camel toe. :grin:

Thank you for this!!!!!

PNGwynne
Aug 7, '10, 1:56 PM
Articulation, please.

A nice, balanced, shapely build.

And egads! NO bendy!!!

JediJaida
Aug 7, '10, 3:56 PM
It took me a bit to realize what the term 'camel toe' meant.

I agree, there are enough dolls out there with those, we don't need any more.

And PLEASE! No BENDY!!!

Pop in hands and feet sound great.

livnxxxl
Aug 7, '10, 4:44 PM
It took me a bit to realize what the term 'camel toe' meant.

:smiley1:

actjac01
Aug 7, '10, 11:06 PM
I also agree about articulation over appearance.

What I like, no, LOVE, about your male body design is how you struck a fantastic balance between the two. IMO, the ZICA male body is PERFECT for a customized Conan, Tarzan or Namor, and what you did with the swivel bicep was GENIUS!

I say, design the female body around that concept and you've got yourself a BLOCKBUSTER!

trekman101
Aug 8, '10, 7:06 PM
I agree with a balance of appearance and articulation.....as long as the elbow and knee joints are refined looking enough :yes:

megalomaniac001
Aug 16, '10, 9:49 PM
I think articulation and appearance should strike a good balance. The Zica male body is perfect as is. Using that as a guide, a couple of 'lessons' from the male figure are in order: Scale; these should in no way be any taller than the Mego female figures! The crotch; women figures should not have a "package".

Sandman9580
Aug 17, '10, 12:07 AM
I think articulation points come down to good engineering and design. I don't mind seeing joints when they're not jacked. I don't have a problem with male Mego T2 knees, elbows, ankles or wrists showing at all because they're well balanced for the overall body and the dimensions are appropriate. It's not about "hiding" the joint in a body sculpt necessarily, just making it "fit."
Balance is everything.
When discussing male bodies vs female bodies, I would presume equal number of arms and legs = equal number of joints... no?

I was going to write the above but Tothiro wrote it for me. :wink:

I like the pics of the female bodies that have the rounded, curvy joints. Those are clever. As long as the design "works" and the pieces fit well together (like the ZICA male biceps) I'm all for articulation. Now having said that, I don't expect to display the figures in contortionist poses - so I'd be happy to trade a little less articulation for something that looks better.

Chris
Aug 19, '10, 7:02 AM
FYI - The hands from Mattel's Retro figure will fit on the ZICA body. I did this with the Batman figure last night. It was a very easy switch.

Vivisect
Aug 22, '10, 1:17 PM
Now having said that, I don't expect to display the figures in contortionist poses - so I'd be happy to trade a little less articulation for something that looks better.

I am sure I am not alone in the fact that I think of women in contortionist poses all the time.:5:

Anyhow, I agree with Tothiro also.